- Softimage XSI
In this tutorial we'll go through the modeling process in Maya 2014. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few of the new tools in Maya 2014 as well. We’ll take a look at using a smoothing workflow and use deformers to help shape our models. We’re going to take a slightly different approach to this introduction tutorial, in that we're not going to talk about all of Maya’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.
译文: 找出如何设置 HumanIK 操纵系统在玛雅和开始创建逼真的 3D 人物骨骼。本课程演示如何生成骨结构、 调整其大小，并添加控件。一旦定义了骨架，作者亚当克雷斯皮显示如何制作动画钻机和重定目标到其他字符动画?？纬袒拱ǚ窍咝远褂?Trax 编辑器中，探索和说明将钻机发送到 MotionBuilder 映射运动捕获数据。 原文: Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data.
本Maya教程是由Digital Tutors机构出品的Digital Tutors Creating Stylized Males in Maya 教程，Maya风格化男性角色创建教程，时长：4小时04分，大?。?.77 GB，格式：FLV视频格式，附工程源文件 ，作者：Justin Marshall，官方发布时间：2012年8月1日，语言：英语。本教程使用maya建模。mudbox进行材质绘制。头发制作结合了photoshop使用片面进行建造.