译文: 在 3D 中创建人体模型时, 鼻子显然是脸上最突出的特征之一。因为这个原因它 ' s 重要的是了解如何能够生成和雕刻以实际地完成人体模型的鼻子。鼻子是身体不大但之间的骨和软骨，他们有一个非常有趣的结构。在本课程中我们将复习那些基本的鼻子结构-一同来使鼻子看起来像一个鼻子的元素。我们 ' ll 然后盖在 ZBrush 中一些快速简便方式来阻挡这些结构，使用 DynaMesh 的自定义插入网格刷下来我们基地的形状。我们 ' ll 学会 remesh 的鼻子，让一名清洁工基地，然后使用各种雕刻刷完鼻子。最后，你 ' ll 有更好地了解结构的鼻子和你 ' 会更方便地创建和雕刻你的人物的鼻子。 原文: When creating human models in 3D, noses are obviously one of the most prominent features of the face. For this reason it's important to understand how noses can be built and sculpted in order to realistically complete a human model. Noses are physically not that large but between the bone and cartilage they have a very interesting structure. In this course we will go over those basic nose structures- the elements that come together to make a nose look like a nose. We'll then cover some quick and easy ways in ZBrush to block out those structures, using a custom Insert Mesh brush with DynaMesh to get our base shape down. We'll learn to remesh the nose to get a cleaner base and then use a variety of sculpting brushes to finish out the nose. In the end, you'll have a better understanding of the structure of the nose and you'll be much more comfortable creating and sculpting noses for your human characters.